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Creative Director
Pronouns: She/They
Favourite Game: EarthBound
Lina is a jack-of-all-trades who has done a little bit of everything here and there, ranging from screenwriting and digital art to UX design and 3D animation, but her real talent is being able to unite people with a common goal. She's also a terminally online media junkie who's got more inspirations than she knows what to do with, particularly centered on anything analog. With her range of knowledge, both technical and material, she's able to keep Mango Factory running smoothly and with clear direction.
Technical Director
Pronouns: She/Her
Favourite Game: Super Mario Galaxy
Angie (a.k.a Firubii) is nothing short of a coding prodigy, having self-taught eight programming languages before even being able to vote. She's been modding and making fangames her entire adult life, and has become indispensable to many fan communities for her development of datamining tools. With her skills and ceaseless desire for a challenge, developing Kumitantei may be the only thing stopping Angie from taking over the world.
Art Director
Pronouns: She/Her
Favourite Game: Spirit Hunter
Auliya (a.k.a AlyenGhoul) is potentially the most prolific Danganronpa fangame artist in the world, having personally contributed to dozens of projects and designed hundreds of distinct original characters under her many aliases. If you need a character artist for a death game, Auliya is the person you go to, and we're very lucky to have her! She's responsible for designing Kumitantei's entire cast of characters and solidifying the game's Rumic-inspired artstyle, as well as creating the various dialogue sprites and splash artworks for everyone!
Motion Graphic Designer
Pronouns: He/Him
Favourite Game: Mana Khemia
Krittanai Supanatsakunchai (a.k.a GyleToTheRescue), is a professional artist, animator, and graphic designer who's developed a reputation for being a one man anime studio. Most prominent of his projects is former 'Fanganronpa' Heaven of Despair, which has been lauded for its beautiful traditional animation and smooth artistic direction, and he's brought that same unparalleled skill to Mango Factory! You can see the fruits of his hard work in all of the Kumitantei's cutscenes, where he's near-perfectly recreated the look of our analog anime inspirations.
Audio Director
Pronouns: She/Her
Favourite Game: DEEMO
Hundotte is potentially more inclined toward making music than even breathing. She's dedicated her entire life to understanding her medium, and has been a professional composer in the games industry for over six years now! You've likely heard her work in popular rhythm games like Rayark's Cytus II and DEEMO, as well as Anarch Entertainment's NOISZ STARLIVHT, and she intends to bring the same dedication and her hauntingly beautiful trademark style to Kumitantei's OST!
Scenario Writer
Pronouns: They/She
Favourite Game: Baldur's Gate 3
Nyx is a writer and death game enthusiast who's most well known for their Danganronpa-focused YouTube channel, where she's amassed a large audience with thoughtful analyses of the series' narratives and characters. They've spent the last ten years making videos, writing fanfiction, and getting to know everything there is to know about Danganronpa; now they're ready to play mastermind for herself! As Kumitantei's scenario writer, Nyx has gotten to pen a spiritual successor to their favourite series that's now distinctly her own, and we're so excited for you all to experience it.
Lead Scriptwriter
Pronouns: They/Them
Favourite Game: Lisa: The Painful
Morgan is a passionate storyteller who's been a fixture of various fangames and minor indie projects' teams for nearly eight years, and the sheer variety of their inspirations and connections have made them uniquely skilled as a character writer. Their talent for crafting dynamic and impactful dialogue is perfectly suited to such a character-focused narrative like Kumitantei's, and Morgan is dead-set on making everyone feel equal parts distinctive and human.
Lead Designer
Pronouns: She/Her
Favourite Game: Final Fantasy X
Emily legitimately has no idea what she'd be doing right now except for this (and being silly :3). She's spent the last ten years creating intricate design plans for games just because it was fun, and now she gets paid to do it! Her biggest accomplishment is designing Kumitantei's Card Debate Battles, they're based on a game she invented with her siblings as a kid!
Lot Bongaerts
Lead 3D Artist
Pronouns: She/Her
Favourite Game: Fire Emblem Awakening
Lot is a seasoned digital artist and 3D modeller with a lifelong goal to make a living as a creative, and we're very excited to help her achieve that dream! She's the most recent addition to our team and much of her portfolio isn't public yet, but her work truly speaks for itself. She's responsible for many of Kumitantei's 3D environments, textures, and props that bring our eerie atmospheric world to life!
Sarah Kibara
Executive Producer
Pronouns: She/Her
Favourite Game: Persona 4 Golden
Sarah Kibara is your friendly neighborhood dorky sweetheart who's often the glue that keeps everyone together. As a schoolteacher and media industry veteran, she's got an upbeat can-do personality that's always ready to take on a challenge! Whether that's anything managerial, art, or even writing, if it's for her friends there's nothing she can't do.
Lisa Kibara
Executive Producer
Pronouns: She/Her
Favourite Game: Sekiro
Lisa Kibara is the driving force behind the scenes at Mango Factory, keeping everything running smoothly. If you need contracts signed or bills taken care of, she's your go-to person. While she excels in a corporate structure, Lisa also has an incredible ability to learn just about anything at lightning speed. We dare not to wonder where we'd be without her.